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- From: PILCH Hartmut phm@a2e.de
- Subject: [Patents] Why Software Patents are so Trivial
- Date: Mon, 25 Dec 2000 15:30:59 +0100 (CET)
http://swpat.ffii.org/stidi/frili/indexen.html
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Why are Software Patents so Trivial?
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A look at the reality of software patents shows that most of the
"inventions" are lame and trivial. Even the more ingenuous ones
usually represent ideas that took one tea-hour or bathtub session to
conceive. In other fields such as pharmacy, a patented invention is
often the result of years of capital-intensive research. Why is this
so and what can be done about it?
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A problem of law, not of patent examination
By browsing through our [38]European Software Patent Database, you can
easily compile a "horror gallery" of impressively non-inventive
patents. It will be much more difficult to find even a single patent
on a method that a programmer would consider worthy of admiration.
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Some people say that this is because the patent offices do not do
their job well. If the criteria of "novelty" and "inventive step" aka
"non-obviousness" were applied 100% correctly, software patents
wouldn't do much harm, these people say. Some poeple have for more
than 10 years been prophesying that is only a matter of time until
this problem will be solved. However the solution is further away than
ever.
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The following dialogue between Ramon Garcia Fernandez, a spanish
information scientist, and Steve Probert, deputy director of the
British Patent Office, conducted 2000-112-20 on the [39]Patents
Mailing list at aful.org, goes right to the heart of the problem:
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Ferndandez:
My disagreement with software patents is the philosophy of most
patent offices. For me, a patent should be granted only when
there the research needed for the invention is expensive, so
that said research would not be posible without the incentive
of the monopoly. By contrast, the opinion of patent offices
seems to be that the inventor should somehow have natural right
to monopoly. They seem to think that the invention is
intrinsically a very difficult process and that all incentive
to it is small (I would like to hear Steve's opinion). By
contrast, the invention of a method to solve a problem is part
of the daily work of a programmer.
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Probert:
I don't really want to express an opinion because I think that
would be wrong for me as a Civil Servant and an official of the
Patent Office. What I would say is that the patent system has
never differentiated between inventions on the basis of how
much the underlying research cost. It doesn't even distinguish
between those inventions that are truly valuable and
ground-breaking, and those that are [comparatively] trivial and
insignificant. As the law stands, we would not be able to do so
even if we wanted to. Only if an invention is known or obvious
can we raise a legal objection.
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To some extent the system should be proportionate and
self-regulating - in industries where the research costs are
very high (eg pharmaceuticals), the patents will be more
valuable. (So licencing costs will be higher etc.) OTOH, where
the development costs are lower it will often (but not always,
I accept) be cheaper to work around a patent. In such cases the
patent will be worth less. In other words what I am saying is
that the value of a twenty year monopoly varies depending on a
number of factors, one of which is the typical cost of research
in the field. Setting arbitrary thresholds based on research
costs would effectively discriminate against individuals and
smaller companies in favour of the bigger companies who will
always spend more on research. And who would decide how much
money needed to be spent to make a particular invention? (I
presume you would not be content to determine the fate of a
patent application on the basis of how much was actually
spent.)
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Fernandez:
Probably the most important problem here is communication
between non-programmers (lawyers, patent officials and so on)
and programmers. It is probably very difficult to convince the
former about what kind of things are easy for programmers, such
as having ideas, and what kind of things are difficult and time
consuming.
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Probert:
I cannot speak for lawyers, but I can assure you that many
Patent Examiners are programmers themselves. In my group, all
the Patent Examiners who deal with software applications either
write computer programs in their spare time or have been
employed as programmers before they became patent examiners.
They usually have a pretty good idea whether something would
have been easy or time consuming for a programmer. However,
they might express the communication problem the other way
around - it's very difficult to persuade programmers that just
because an invention is "easy", does not make it any less
patentable.
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Why not raise the "inventive step" standard?
This dialogue confirms what everybody in the patent trade knows: the
criterion of "inventive step" as it stands is not designed to sort out
trivial patents.
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It is very hard to prove that even the most trivial idea does not
contain an inventive step. The only way to show this currently at the
European Patent Office is to prove that the idea can be obtained by
simply combining the teaching of two known documents that the "person
skilled in the art" would normally consult.
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In the case of software patents, the person skilled in the arts rarely
even consults documents. New programming problems occur all the time,
and "inventing" a solution to them is the normal way to go. Most such
solutions are not even worth being published in any inforomation
science journal that an examiner might consult for testing their
novelty. The real development effort usually does not lie in these
ideas but rather in the "gory details" of implementing that is covered
by copyright.
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Certainly there are here and there some really difficult mathematical
or informatical tasks. Certain mathematical proofs took hundreds of
years to find. So, shouldn't we try to raise the inventivity standard,
so that those really worthy achievements can be rewarded?
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Even if lawmakers wanted to radically reform the existing patent
system and raise the "inventive step" standard, they would encounter
great difficulties. How would they define "height of invention"
(Erfindundh=F6he), as it is still sometimes called in old-fashioned
German patent jargon? "At least 20 inches above the state of the art"?
"At least 20 twists of the brain beyond the state of the art"?
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Only a social game could help here: let the patent applicant first
publish only his problem and provide incentives for the public to
submit solutions until a certain deadline. All these solutions are
then considered to be prior art. This could really work, but it is a
very radical proposal that is even further from being accepted by
patent lawyers than the abolition of software patents. Do not forget
that the patent system is regulated in detail by [40]international
treaties and therefore almost unreformable.
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How can the problem be solved then?
Traditionally there has been one other criterion that has helped=20
to sort out trivial ideas: the criterion of technical character /
technicity / physical content / empiricity, as it is reformulated in
our proposed [41]Regulation about the invention concept of the
European patent system and its interpretation with regard to computer
programs. This criterion is sufficiently clear and excludes those
"post-industrial" innovations that are based only on abstract calculus
and do not require experimentation. Finding a new causal relation
between natural forces and a physical effect is usually much more
difficult than finding a new mathematical equation.
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Further Reading
* [42]Report on Software Patents by Joaquin Seoane (proffesor of the
Universidad Polit=E9cnica de Madrid) and Ramon Garcia Fernandez
(Contains a long chapter on the triviality problem. Quotes patent
lawyers who are encouraging their customers to patent anything
that seems useful and forget about the idea that patents are about
inventions. They are not. Especially in software, you have to
forget that old prejudice quickly, if you want to play the patent
game.)
* [43]Bronwyn H. Hall & Marie Ham: The Patent Paradox Revisited
(Research work done at Univ. of California, Berkely, published
1999 by National Bureau of Economic Research Inc. Finds that the
surge in patents in the semiconductor industry in the 1980-90s
does not reflect a surge in R&D activity. Most of the patents are
trivial software innovations and were just stockpiled as weapons
in a kind of arms race.)
* [44]Ius Sui Generis (Some radical ideas on alternatives to the
patent system, including social games of problem solving
competition)
_________________________________________________________________
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References
38. http://swpat.ffii.org/vreji/pikta/indexen.html
39. http://www.aful.org/mailman/listinfo/patents
40. http://swpat.ffii.org/stidi/trips/indexen.html
41. http://swpat.ffii.org/stidi/eurili/indexen.html
42. http://www.dit.upm.es/~joaquin/report_en.pdf
43. http://papers.nber.org/papers/W7062
44. http://swpat.ffii.org/stidi/basti/indexen.html
- [Patents] Why Software Patents are so Trivial, PILCH Hartmut phm
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